Censorship
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Japanese media in the United States is a topic of peculiarity regarding censorship, as both the United States and Japan have grown to become entertainment industry giants into the current day, but with different practices, mores, standards, and overall history regarding expression and entertainment.

The Turn of the Millennium Triad[]

The Turn of the Millennium Triad is a term coined originally on this wiki to describe three major Japanese media artforms and formats that became extremely prevalent and influential to global popular and artistic culture upon the 1990s and the 2000s, namely anime, manga, and video games. While these three formats of entertainment are distinct and have their own focuses and attributes as individual artforms, they share syncretic traits that unify them all as Japanese entertainment and were seen as a collective style to their burgeoning American audience at the time.

Collectively, coincidentally, and consequentially, the Triad rose to popularity into the United States by many factors, namely from how the United States' own industries of sequential arts, from comic books to animation, were severely crippled from decades of moral guardian and government issued censorship, business decisions and public stigmas on sequential art molded from these imposed standards, and even American religious to cultural views on art and expression. As a result of their wide spread critically acclaimed reception by not knowing of these factors, the Triad became a go-to of how comics, animation, and video games can be artistic and meaningful, yet still be financially profitable and not have to cater to archaic ideals of "fine art" or "family friendly"; in someways the Triad were a complete opposite and even a rebellion against what tyrannies of the majority were applied to their respective arts in the United States, and ironically truly embodied the ideals of the United States' Constitution's 1st Amendment of Freedom of Speech.

Into the 2000s, the Triad's presence in American popular culture and awareness became further widespread by demand, and had begun to overshadow the United States' respective competing industries and figureheads in the entertainment industry. Beyond popularity and coolness, many of its fans and co-leagues shared how the Triad of anime, manga, and video games were great because they had extremely wide spanning variety of topics, genres, and titles that was granted by their creative autonomy, were purely from the author's oversight and intention without overt interference from outside entities, institutions, and their "moral considerations", and didn't shy away from topics that were otherwise less talked about and discussed in American media. Fans then were also beginning to be extremely vocal against censorship of even the smallest sort to these works, and especially made themselves known through the use of the internet. Through the boom of the overseas localization, licensing, and importing business of anime, manga, and video games from Japan by their integrity of quality by lack of unnecessary censorship, growing and dedicated fanbases to these works, and respect for artistic freedom in general, this forced censors and morality group affiliates to ease off when American animation, comic book, and video game companies were threatened by the flight of their sought audience and potential loss of revenue because of this, and when loss of American civil pride and identity could be pinned back to them, by both their unpopularity with the American public and art creators.

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